

Not only do my weapons do more damage to NPCs, but their weapons do more damage to me, which sounds perfectly fair but doesn't really feel fair at this particular moment. A raider on a ledge spots me, opens fire, and immediately almost all of my health is gone. Most of them never even manage to get a shot off at me. This definitely smacks of realism, but after creeping through the building and popping raiders in their domes, it seems like it might actually be making the game easier instead of harder. Weapon damage has been increased, and shooting someone in the head tends to kill them pretty darn quickly. Realism has been tweaked, but surrealism is still intact. The Springvale School is nearby and full of raiders, a good place to see how combat has been tweaked. After selling Moira my collection of Vault jumpsuits, I head back out into the wastes to start some trouble. Why the noisy lunatic praying to the bomb hasn't dropped dead yet, I don't know. In just a few seconds I've gotten radiation poisoning, which is another feature of the mod: irradiated water is immediately and incredibly hazardous. I head to Megaton, taking a brief moment to stand ankle-deep in the puddle formed by the town's giant unexploded atom bomb.

Health is now recovered slowly, and in real-time, and each stimpack only lasts a few seconds. There will be no more bringing up my Pip-Boy, injecting myself while the game is paused, and instantaneously recovering health. Injecting myself with a stimpak, I get to see one of the changes of Simple Realism: my health slowly increases for a few seconds before the injection wears off. I've got a couple bullet wounds from guards, a few roach bites from saving Butch's Corpse's mother, and my shoulders are probably a little sore from frenziedly beating the Overseer to death with a baseball bat in front of his daughter. Now, I'm preparing to heal the various injuries I sustained during my escape. Pew pew! That's for abandoning me seven years from now, Dad! Pew pew!

test, Butch's head falls off because I'm doing something violent to it, yadda yadda yadda, I've escaped the Vault. Perfect.īy now you know how Fallout 3 starts, so let's just fast-forward: I'm a baby, I'm at my birthday party, I'm shooting my dad in the butt with my BB gun, I'm bribing my way out of taking the G.O.A.T. It doesn't reshape the entire game, it just juices some of the behind-the-scenes math relating to weapons, damage, health, and loot. I'm just looking for something simple.Ī mod called Simple Realism sounds about right. Many of them completely overhaul every single element of the game. This time around I'm looking for more of a challenge, something to make the early days of my new character, Kurt, even scrappier than usual, but I'm a little daunted by some of the more popular rebalancing mods. The early stages are my favorite: those wonderfully scrappy first few levels where every bottle cap is a fortune, every trashcan a treasure chest. I'm always excited to start a new game of Fallout 3. Hardware: Shipbreakers is due out sometime this year, and after watching the following video, you'll wish that "sometime" meant "sometime next week". The description on the Facebook beta signup page reveals a little more: "HARDWARE (HW) is a next-generation online social game based on the concept of salvaging resources on a distant, barren planet named LM-27." Next-generation eh? So presumably it's going to be on PS4 or the mythical next Xbox as well. We don't know much about Hardware: Shipbreakers, other than that it's a "persistent multiplayer" "social strategy game" from Blackbird Interactive, a company made up of former Relic staff, including Homeworld's art director Rob Cunningham and lead artist Aaron Kambeitz. There's nary a hint of 'gameplay' in this video - which tells the story of a shipbreaker's desire to return home from a mysterious 'graveyard planet' - but it's comfortably the best trailer I've seen all year, evoking the similarly beautiful cutscenes from the Homeworld games. The debut trailer for Hardware: Shipbreakers, the sci-fi strategy game made by some of the people behind the Homeworld series, shows what can be achieved with just concept art, music and magnificently gruff narration.
